Mod Pinner

Pin any modifier to the top of the modifier stack

$7.00

One-time purchase · No subscription
Version1.0
Compatibility3ds Max 2021 - 2027
LicensePaid (Free Lite)
DocumentationUser guide

Description

Mod Pinner is a 3ds Max macro script that lets you pin any modifier to the top of the modifier stack. Useful when you need a modifier (like TurboSmooth or Shell) to always stay on top while you continue adding and editing modifiers below it. Pinned modifiers can be labeled with a custom prefix and suffix, including emoji, so they stand out at a glance.

Lite version limitations

  • Only one modifier can be pinned per object at a time
  • Prefix and suffix are not customizable — pinned modifiers are labeled with a bullet symbol (●) by default

Requirements

3ds Max 2021 - 2027

Installation

  1. Unzip the archive ModPinner.zip.
  2. Drag the ModPinner.mzp file into the viewport. If drag-and-drop is not available, use Scripting > Run Script.
  3. Click Install.
  4. Open Customize > Customize User Interface and locate it under Group: Main UI > Category: BodyulCG.
  5. Assign the macro to a hotkey or drag it onto a toolbar for quick access.

Frequently asked questions

Is the Lite version free for commercial use?

Yes, the Lite version is free for both personal and commercial use.

Which modifiers can be pinned?

Mod Pinner works with any modifier type in 3ds Max.

Can I use a pin emoji 📌 or other symbols as a label?

Yes. Open the Windows emoji picker with Win + . and pick any emoji or special character to use as your prefix or suffix.

Changelog

v1.0
  • First version.