Description
Mod Pinner is a 3ds Max macro script that lets you pin any modifier to the top of the modifier stack. Useful when you need a modifier (like TurboSmooth or Shell) to always stay on top while you continue adding and editing modifiers below it. Pinned modifiers can be labeled with a custom prefix and suffix, including emoji, so they stand out at a glance.
Lite version limitations
- Only one modifier can be pinned per object at a time
- Prefix and suffix are not customizable — pinned modifiers are labeled with a bullet symbol (●) by default
Requirements
3ds Max 2021 - 2027
Installation
- Unzip the archive
ModPinner.zip. - Drag the
ModPinner.mzpfile into the viewport. If drag-and-drop is not available, useScripting > Run Script. - Click
Install. - Open
Customize > Customize User Interfaceand locate it underGroup: Main UI > Category: BodyulCG. - Assign the macro to a hotkey or drag it onto a toolbar for quick access.
Frequently asked questions
Is the Lite version free for commercial use?
Yes, the Lite version is free for both personal and commercial use.
Which modifiers can be pinned?
Mod Pinner works with any modifier type in 3ds Max.
Can I use a pin emoji 📌 or other symbols as a label?
Yes. Open the Windows emoji picker with Win + . and pick any emoji or special character to use as your prefix or suffix.
Changelog
v1.0
- First version.




