Description
FoldMeshFX is a 3ds Max plugin that animates objects unfolding from selected polygons. It provides full control over timing, direction, sequence, and geometry adjustments, while adding natural swinging effects for realism. Additional options for naming, grouping, and material assignment make it versatile for motion graphics, visualization, and production-ready workflows.
Tutorials & user manual
User manual is available here.
Requirements
3ds Max 2010 - 2027
Installation
- Unzip the archive
FoldMeshFX.zip. - Copy the
FoldMeshFXfolder to3ds Max 20xx\scripts. - Drag
FoldMeshFX_Macro.mcrinto the viewport to install the macro. - Open
Customize > Customize User Interfaceand locate it underGroup: Main UI > Category: BodyulCG. - Optionally assign the macro to a hotkey or drag it onto a toolbar for quick access.
Known issues & workarounds
Issue: Error "The transformation matrix for object contains a zero scale in (x/y/z)" while rendering in Mental Ray or IRay.
Workaround: Bake the animation into the animated vertices using the Bake Animation tool, then you can render it without errors.
Support & updates
If you need assistance or have questions, feel free to reach out via the contact form.
For update requests, please include your order number.
Changelog
v1.02
- Fixed bug with animation if the "Auto Key Default Frame" option in preferences is off.
- Fixed bug with rotation of polygons.
v1.0
- First version.











