Description
Camera Slice is an experimental 3ds Max modifier that clips an object's geometry based on a selected camera view. The modifier is applied to an object, and a camera is specified in its parameters. Parts of the mesh outside the camera’s view frustum are automatically removed.
This can be useful for scene optimization, visualization workflows, and camera-based effects, especially when working with large environments or procedural setups.
Requirements
3ds Max 2016 - 2027
Installation
- Unzip the archive
CameraSlice.zip. - Copy
CameraSlice.mseto the3ds Max 20xx\stdplugs\stdscriptsfolder. - The modifier will appear in the modifier list.
Changelog
v1.0
- First version.




