Shell / Normal
The given section will allow to apply the modifier Shell or Normal to the created fragments.
These modifiers are used as "Instances". So you can manually select any fragment in the scene, and edit the modifier settings on modify panel. Changes will be applied to all fragments.
mod. Shell
Add Shell modifier.
Delete
Delete Shell modifier.
In. Amount / Out. Amount
The value of the inner and outer thickness relative to the original surface.
mod. Normal
Add Normal modifier.
Delete
Delete Normal modifier.
Flip Normal
Flip Normal.