The given section will allow to apply the modifier Shell or Normal to the created fragments.

These modifiers are used as "Instances". So you can manually select any fragment in the scene, and edit the modifier settings on modify panel. Changes will be applied to all fragments.

mod. Shell

Add Shell modifier.


Delete Shell modifier.

In. Amount / Out. Amount

The value of the inner and outer thickness relative to the original surface.

mod. Normal

Add Normal modifier.


Delete Normal modifier.

Flip Normal

Flip Normal.